Another important need for text is in controlling complexity. You can put text
in a VRML scene by using a tool to generate polygons from a text string and
including that as a model. But that way you can't control complexity of the
text except by generating a bunch of versions of varying complexity and then
using an LOD node. With a text node the viewing app can generate as simple a
representation as necessary.
-- chris marrin ,,. Silicon Graphics, Inc. ,`` 1$` (415) 390-5367 ,|` ,$` cmarrin@sgi.com b` ,P` ,,. mP b" , 1$' ,.` ,b` ,` :$$' ,|` mP ,` ,mm ,b" b" ,` ,mm m$$ ,m ,,`P$$ m$` ,b` .` ,mm ,.`'|$P ,|"1$` ,b$P ,,` :$1 b$` ,$: :,`` |$$ ,:` $$` ,|` ,$$,,`"$$ .` :$| b$| _m$`,:` :$1 ,:` ,$Pm|` ` :$$,..;"' |$: P$b, _;b$$b$1" |$$ ,,`` ,$$" ``' $$ ```"```'" b$P `""` ""` ,P` `"` '$$b,,...-'"As a general rule, don't solve puzzles that open portals to Hell." - excerpt from "A Horror Movie Character's Survival Guide"