Re: TriStrips, one last time.

Al Globus (
Tue, 6 Dec 1994 15:00:33 -0800

One last test to see if people are happy with IndexedFaceSets - no
TriStrips or QuadMeshes? I realize it will be more work for the clients,
but FaceSets can be quite confusing. I agree that NURBS are out of the
question until someone donates a good library.

When you can use them (which is not all the time) tristrips and quadmeshes
are much more efficient that indexed face sets -- less data is sent down the
graphics pipe. And, of course, for those with Open Inventor, implementation
is trivial.