Re: Some criteria for VRML
vincent bilotta (firstname.lastname@example.org)
Wed, 29 Jun 1994 14:16:02 -0400
> the way to do this one, it seems to me, is to be learned from the video
>game doom. have a client which stows somewhere on disk some basic building
>blocks of objects (say, a bitmap of wall, a machine gun, something) and loads
>them and displays them in response to a server file. that is, put most of the
>burden on the client, as (pratically speaking) noone's gonna care about the
>lower-end systems or saving disk space on the client end; that reduces net
>traffic and lets us pass information on as either tokens (Draw wall here,
>etc.) or as additions (replace wall bitmap with NixonsFace bitmap). this
>allows i think a more realistic goal for VRMLisms.
since most folks in the flat world don't build/make their own clothing,
appliances, jewelry etc. a CD full of off the shelf items to be referenced
would fit in fine. It'd give the VR styleists an occupation too.
the CD would be a kind of Sears/McDonalds standard fare.
specialty items from oneofakind shops or geometry-craft emporiums
would have their own directory tree.