Re: PHIL: Performance Baseline for VRML-capable Machines

Anthony Parisi (
Wed, 15 Jun 1994 11:54:24 -0700 (PDT)

> <> writes:
> >
> > To make this language even more device independent, or at least
> > more low-end accessible while still providing the same power,
> > could there perhaps be a way to have the host end determine how
> > much detail they need, for example, allowing filled polygons, but
> > not texture-mapped ones? ...
> One would want this capability apart from platform power issues; it's
> analogous to choosing between draft-quality and presentation-quality
> output from a doc package. The VRML scene description would not vary, the
> user would just select the detail level with a control panel
> on the display side.
> Thanks,
> -TW

Yes, exactly. Which is why things like texture maps would be included as
achnors; the viewer could determine which texture map (if any) to pull
over the next based on user preference and desktop platform capabilities.

tony parisi "In cyberspace, no one can hear you type"