Re: PHIL: Performance Baseline for VRML-capable Machines

Tim Wood (
Wed, 15 Jun 94 10:55:54 PDT

<> writes:
> To make this language even more device independent, or at least
> more low-end accessible while still providing the same power,
> could there perhaps be a way to have the host end determine how
> much detail they need, for example, allowing filled polygons, but
> not texture-mapped ones? ...

One would want this capability apart from platform power issues; it's
analogous to choosing between draft-quality and presentation-quality
output from a doc package. The VRML scene description would not vary, the
user would just select the detail level with a control panel
on the display side.