Re: PHIL: Performance Baseline for VRML-capable Machines
Tim Wood (tim@os.com)
Wed, 15 Jun 94 10:55:54 PDT
<cbentzel@media.mit.edu> writes:
> 
>   To make this language even more device independent, or at least
> more low-end accessible while still providing the same power,
> could there perhaps be a way to have the host end determine how 
> much detail they need, for example, allowing filled polygons, but 
> not texture-mapped ones? ...
One would want this capability apart from platform power issues; it's
analogous to choosing between draft-quality and presentation-quality
output from a doc package.  The VRML scene description would not vary, the
user would just select the detail level with a control panel 
on the display side.
Thanks,
-TW