Re: Re[2]: PHIL: Why no text in VRML???

Chris Marrin (cmarrin@ariel.engr.sgi.com)
Fri, 24 Feb 1995 14:36:18 -0800


On Feb 24, 11:33am, czervas@mv.us.adobe.com wrote:
> Subject: Re[2]: PHIL: Why no text in VRML???
> Andrew Esh suggests:
>
> >My idea is: Just create 3D signs with 2D text on them.
>
> Beautiful! Leave the thorny 3d text problems to VRML 2.0...
> How many 3D floating labels do you see in the real world anyway ?

Sure 3D text would be "flat" in the fist cut - I proposed not implementing
SoProfile (which allows text to be extruded). But it's still 3D Text since it
obeys rules of perspective and all. I would anticipate the use being placing
the text on a door or other opaque surface so you don't see it from the back.
But you can see writing on a store window from the inside and it looks
sdrawkcab so I see no need to preclude this.

-- 
chris marrin                     ,,.                        
Silicon Graphics, Inc.        ,`` 1$`
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"As a general rule, don't solve puzzles that open portals to Hell." - excerpt from "A Horror Movie Character's Survival Guide"