Yes, I looked through the series: Re: VRML MUD's & Interaction
> As I recall, we sort of tacitly
> decided not to decide this issue quite yet -- first, we're going to
> worry about getting the basic viewer technology up and running, then
> worry about the harder problems like this...
That's fine. But this sort of global picture needs to be kept in the
I'm all for staying focussed on VRML 1.0, as long as we have a big picture.