Re: LANG: repeating textures (texturing + material nodes)

Gavin Bell (gavin@krypton.engr.sgi.com)
Mon, 11 Dec 1995 13:42:33 -0800


On Dec 11, 1:17pm, Vassilis Bourdakis wrote:
> Problem is that if I put a texture2 node on an IndexFaceSet (or any
other object)
> that has a Material node as well (for the grey colour) I end up with a
texture
> dark and misserable since it is added on top of the coloured face.

Yeah, sorry. I added a clarification to the VRML 1.0 spec about this,
based on this (common) experience with WebSpace and other browsers.
Basically, when texturing the underlying Material's diffuseColor should
be ignored-- the texture should essentially supply the diffuseColors
across the polygons.

The next version of WebSpace will do what you want it to do (use the
Material's diffuseColor only when not texturing). So you'll get pretty
materials when untextured, and pretty textures when textured.

-- 
--Gavin Bell     (gavin@sgi.com,  (415)933-1024)
My home page:  http://reality.sgi.com/employees/gavin/
WebSpace Info: http://www.sgi.com/Products/WebFORCE/WebSpace
Inventor Info: http://www.sgi.com/Technology/Inventor.html

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