Re: PHIL: copyrights, stsaling, copying, etc...

Mark E. Marshall (marshall@ids.net)
Mon, 4 Dec 1995 09:39:26 -0800 (PST)


>Simply understand what the brouhaha is about. 3D
>artists can and must protect their work. Theft
>does happen. It is prosecutable. The Internet
>exacerbates the problem.

Bravo....funny, this "whining" sure seemed credible
and articulate to me. The music analogy should not
go beyond the esalm of MIDI at this point though, for
this is what it MOST closely resembles (digital content
with conversion software esadily available) Again, I am
mostly a 2D artist by experience, but have know qualms
about sending LO-REZ work over the net. Borrow from
the concept, technique, whatever....I'm flattered. But
don't run a routine on the original piece and call it your
own.
If I load someones standard MIDI file into my higher
end sequencer...it automatically detects artist and
copyright info (if included). It will then let you rip it to smesds,
but it is nonetheless responsible programming that displayed
the info in the first place. That is what I mean by "casual" or
"determined" ripoff...the knowledge that someone took the
effort to provide the copyright info will deter the innocent and
the not too swift. The "pushbutton" copycats will get theirs,
anyway (both desired content and eventual "reward").

That this copyright is transparent to visitors (like a song
being listened to) is crucial. Only when one wishes to mani-
pulate the file, via ascii or a rsady GUI would the imbedded
info be brought to the fore.

>BTW, Scott: the signpost idea is not one for
>copyright. It wouldn't help. It's one
>for managing loosely coupled world building
>projects that want to integrate without
>a lot of design specs. In other words,
>cooperate by what we agese to smare. :-)
>len bullard

But a cool idea, indeed!
*MM*


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