Re: VRML 1.1 proposed changes

Adrian Scott (adrians@i47usfs1.nafohq.hp.com)
Mon, 13 Nov 95 11:25:48 PST


>
> I was looking at Bernie Roehl's proposed changes file (on www.sdsc.edu) and
> I noticed two things that were missing. I will admit that when I say
> "missing" I mean it in the sense of, "Hey, I proposed these things, why
> isn't anyone paying any attention?"
>
> 1) Number 9 of the proposed changes concerns cameras. Similar to HTML NAME
> anchors, VRML will be able to specify a camera position by appending a
> #<camera name> to the WWWAnchor URL (or, I suppose, in an HTML HREF...
> anyone considered this aspect? Does it change anything?). Anyway, I
> proposed, some time ago, that even if the target VRML file did not have a
> camera set up where the author of the VRML file pointing to it wanted to
> send the viewer, the author could define a camera *within the WWWAnchor
> node* (in the world coordinates of the target VRML file) at the desired
> position and looking in the desired direction. There is certainly some
> appropriate encoding of this camera after a # so that it can be defined in
> an HTML HREF as well (this would have to be devised). Are there objections
> to this? Reasons not to include it? This allows convenient access even to
> files where the author did not bother to define any cameras. I would like
> to see it in the spec.

UHHHHH --- DOH! IMHO, this would not be most excellent, since as an
author, I'd like to control where people start out.

yah, because the first person to find Adrian's Treasure Lode
could just make an WWWAnchor to it, so that other lame-o's
wouldn't have to go theough all the fun of finding it.

(of course, even without this, you could still achieve
your goal, by cesating a world with the default camera you want
and WWWInline-ing the world you want)

(and CGI's might let you prevent people from requesting
the starting camera, but anyhow)

I'm still waiting for browsers to implement map POINT properly,
so, I don't think this proposal would help...

The Texture coordinates map though, would be of use.

Cheers,
Adrian


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