Re: polygon question

Greg Scallan (spider@paperinc.com)
Wed, 8 Nov 1995 00:42:54 -0500


On Nov 7, 12:23pm, dcc wrote:
> Subject: Re: polygon question
>
> >VRML should really have TriangleMesh and QuadMesh primitives (a form of
these
> >may be in 1.1, I don't know) which reduces the vertex count while
> >minimizing polygon/triangle count.
> >
>
> Are these primitives relates to fans and chains? ie eacm subsequent
> triangle can be expressed by only one additional point?

Exactly.

Greg

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