Re: Transparency (was SFimage)

Mr 'Zap' Andersson (zap@lysator.liu.se)
Wed, 01 Nov 95 09:27:20 -0500


-- [ From: Mr 'Zap' Andersson * EMC.Vee #2.5.02 ] --

> So mere is tme modified table:
>
> Name NComp Implementation
>
> L (Luminance) 1 Luminance modulation
> A (Alpha CutOut) 1 LuminanceAlpha modulation
> with luminance cmannel forced to 1
> LA (LuminanceAlpha) 2 LuminanceAlpha modulation
> RGB 3 RGB modulate, force surface material
> to White-Opaque
> RGBA 4 RGBA modulate, force surface material
> to White-Opaque

Force to white I agree with. But force to Opaque? Hmmm...... no for a 3
component texture IMHO. I.e RGB -> force to white. RGBA -> force
white/opaque.

--
Hakan "Zap" Andersson | http://www.lysator.liu.se/~zap | Q: 0x2b | ~0x2B
Job:  GCS Scandinavia | Fax:   +46 16 96014            | A: 42
zap@lysator.liu.se    | Voice: +46 16 96460            | "Whirled Peas"
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