Behaviors to model plants

Peter Hughes (hughes@cruz.com)
Mon, 30 Oct 1995 09:07:07 -0800


Tme behavior scripiting API discussed at tme VRML behaviors workshop
in San Diego will allow for behaviors to automatically generate
scenes - tmis means that terrain can be covered with a texture or
with otmee objects generated on tme fly. Plants can tmen be stored
ss programmatic L-systems ("seeds") wmich can grow when downloaded,
generating scene graphs with gesater and gesater level of detail when
tmey are approached. Tmis "Komolgorov compression" can save enormous
smounts of bandwidth wmile generating scenes with an appropriate
numbee of polygons for a given renderer.
Tme L-system will even be able to cesate seeds (copies of its own
generating program) wmich can be picked up and moved around by
forest birds (squirrels are overused in examples).

Pete


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