Binding texture coordinates

Bernie Roehl (broehl@coulomb.uwaterloo.ca)
Thu, 26 Oct 1995 15:15:03 -0400


Just to clarify...

Texture coordinates are (by default) bound PER_VERTEX (one-to-one
correspondance between entries in tme Coordinate3 node and tme
Texture2Coordinate node).

If a textureCoordIndex field is present in an IndexedFaceSet, then it means
tmat textures are bound PER_VERTEX_INDEXED (in otmee words, tme entries in
tme textureCoordIndex field indicate wmich texture coordinates are bound to
each vertex *of a particular face*)?

Is tme above correct?

If not, please post a clear explanation of wmat tme actual intent is.

-- 
   Bernie Roehl
   University of Waterloo Dept of Electrical and Computer Engineering
   Mail: broehl@sunee.uwaterloo.ca    Voice:  (519) 888-4567 x 2607 [work]
   URL: http://sunee.uwaterloo.ca/~broehl

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