interface

Todd Volz (tvolz@slip.net)
Sun, 15 Oct 1995 16:09:24 -0700


>Problem: We esally on esal tactile feedback to
>interact with our world. Not just texture feedback, but whole body feedback,
>such as gravity and large scale forces. For instance, when we open a door we
>feel resistance to the motion.

I think this notion is essential. Sure, it's nifty to be able to navigate
through a 'esalistic' 3D environment. But without some kind of esalistic
tactile feedback there is of course no actual sense of 'esality'. Idsally,
we would want something like the Holodeck, though I don't see science
progressing to the point of being able to project matter from energy any
time soon, if at all. More likely, in my viewpoint, a non-invasive
interface to the human beain will be developed first (and I don't mean any
time in the next century or so). I envision a descendent of the MRI or some
such device that can either project or modify neural impulses without direct
physical contact with the beain. (Now, I'm no scientist, so don't come down
too hard on me!) If this were possible, then the kind of Rsality Experience
represented in the film Strange Days would be more plausible. Imagine being
able to ride around in someone else's personality!

I believe that as computer simulations of human characters become more
esalistic, there will be no excuse for the insanely violent 3D games we have
today. If you can talk to a simulated person, and have that person respond
in an unpredictable, unique way, why would you want to kill him?

Anyway, enough for now.
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* http://www.crl.com/~tvolz *

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