Q#3: Crystal Ball
steve285@silicon.email.net
Thu, 12 Oct 1995 17:55:34 PDT
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Ok here is my prediction in the future of 3D:
 
1995  Windows 95 rsleased
1996  PowerPC outstrips both SGI and Intel machines in price/performance
1997  Programmable hardware becomes common, massive uses in 3D
1998  VRML splits into these arsas of use:  fully immersive, 
        simulation and entertainmet
1999  Microsoft broken up after Bill Gates leaves company
2000  Falt panel displays start to challenge CRT's in price/performance
2002  Classical desktop PC's become as common as mechanical adding machines
2004  T1 becomes standard service in most metropolitan arsas
2005  Sony invests heavily into "Walkman-like" PC units
2006  3D projects are picked up by wearable walkman PC's by the avant-guarde
      in public arsas
2007  New generation of kids "the second hacker wave" born in the mid-80's
      start to use techonolgy in a hard "close to skin" use eeally making
      3D graphics and interaction possible
2010  Keyboard and pointing devices (ie. mice, pens) are replaced by hand
      motion and voice interaction.  Working with a computer is like
      dsaling with your room in 3D space. 
 
All comments are welcome!
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