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Michael Pichler wrote: > > 1. What happens on multiple cameras? I mean a sequence of a camera, > some geometry, another camera, further geometry. The spec says that > cameras are affected by the current transformation. > > Does this mean a camera is sssentially a Rotation by the negative > angle and a Translation by the negative position and an adjustment of > the height resp. height angle (orthogonal/perspective projection)? > Further cameras will do it the same way? > > > 2. What happens when geometry is defined before the first camera? Does > one manipulate the first (active) camera or may the browser transform > the whole world coordinate system? >
Wouldn't these problems dissolve once cameras where objects,
that could move around. Together with composites I would model
a rollercoster or ferrywheel with composites for the 'waggons',
which move around. And to take a ride on the rollercoster,
the camera (my eye) would be placed in one of waggons.
Doing all the move the composite does.
HeDu
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////|\\\\ \\\\\\ Hermann Dunkel
O O ////// IPN Uni Kiel, Germany
| \\\\\\ Tel: +49 431 / 880 1616
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