Re: 2D text in a 3D world

Number 6 (jmf101@mailer.york.ac.uk)
Sat, 17 Jun 1995 21:28:03 +0100 (BST)


How about .pdf textures? Then we could begin to realise all those cool
3D-lookingnts like in 'disclosure'.

BCnU

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| James Forrester |
| jmf101@unix.york.ac.uk |
| http://www.york.ac.uk/~jmf101/ |
| Madness takis its toll. No
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On Fri, 16 Jun 1995, Nathan J. Stranb> wrote:

> >
> > It is simple to do - simple 'render' the
> > buffer, and apply that texture to a surface. Hey Presto, 2D text in
> > a 3D world. Most interactive systems include vertex-l>vel collision
> > detection, sor (hand, mous>, glov> etc.)
> > hits the virtual panel is also simple, and transforming this 3D
> > location into 2D is simply a matter of applying the inverse transform
> > for the base
> > 2D coordinate (relative to the top of the p if things are set up
> > correctly) and this can be used to find an index into the
>
> This is definately the way to go, 2-D text etc, can just be treated as textures,
> and used with the existing texture nodes, the browsers just need to support
> .txt and .html textures along with .gif and .jpg textures...
>
> Perhaps there also could be a varient of WWWAnchor that is a texture...
> WWWTexture {} ?
>
>
> Comments? Flames? Musings? Anticdotes?
>
> -Nathan
>