LANG: Missing node TextureCoordinateBinding

Oliver Grau (grau@tnt.uni-hannover.de)
Thu, 2 Mar 95 13:36:00 +0100


Hi,

my name is Oliver Grau. I'm working at the university of Hannover (Germany)
on the automatic modeling of three-dimensional objects from images.

We produce 3D models as polygonal or triangular meshes and map texture
on them from the original input images. So what i need is explicit texture
mapping.

This feature is not supported in VRML 1.0 !

What we need is the additional node TextureCoordinateBinding.

At the CeBIT'95 we want to show some of our models. We hacked a tool named
VRML-Leotool which has some of the VRML features. It runs on a
SUN SPARC20 with the SX graphics adapter and textures are quite quick.
I will announce some more infos on that toppic (there a lot to do now...).

At the moment i assume PER_VERTEX mapping.

Oliver
______________________
Oliver Grau University of Hannover (Germany) __
Inst.fuer Theoretische Nachrichtentechnik _ / . _ _ / _ _ __
Division "Automatic Image Interpretation" (_) / / |/ ( / /__/ / (_/ /_/
email: grau@tnt.uni-hannover.de
<a href="http://www.tnt.uni-hannover.de/wiss/grau.html">WWW-Home</a>