Re: LANG: Text in VRML

Chris Marrin (cmarrin@ariel.engr.sgi.com)
Fri, 24 Feb 1995 15:10:17 -0800


> Screen-space objects cause lots of implementation headaches, I'd strongly
> suggest leaving out 2D (screen-aligned or always-on-top) text.

I'd like to 2nd Gavin's suggestion here. We have a Billboard node in Inventor
which keeps objects facing the camera. That's the right way to implement
annotated text. Perhaps we can get something like that into VRML eventually
but I think that's much lower priority.

-- 
chris marrin                     ,,.                        
Silicon Graphics, Inc.        ,`` 1$`
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