Well, I can think of one possible reason: to provide a *starting* point
for exploring the scene. That is, the camera may shift, but it needs to
start somewhere, and the camera command could be used to provide that.
(Maybe this is what you're thinking of in your last sentence, but I
don't see what the server has to do with it.)
Of course, in the long run it's probably an inadequate mechanism. Odds
are that we'll find that we need multiple, named "entrances" to a room,
so that other rooms can link to it in a robust topology. I still think
we're going to wind up needing some concept of "entrances" and "exits"
to rooms, which will need to be considerably more sophisticated than
just cameras. But this is a start...
Random Quote du Jour:
Sexism is sexism.
Racism is racism.
"Sexual orientation phobia" is "sexual orientation phobia."
War is not peace.
Ketchup is *not* a vegetable.
-- Evelyn C. Leeper